Edition Gold Spellforce Shadow
Both Spellforce and Spellforce 2 are wonderful RTS games in a fantasty setting (e.g., elven archers and dwarven catapults instead of traditional soldiers and cannons), with enough quest dialog, scenario sequencing, character skill advancement, and magic weapon/armor bonuses to qualify as an RPG. The units you control are your avatar (main character), a few companion heroes (high-level characters whose advancement and equipment you also choose), and on most levels the typical RTS units and buildings to gather resources and produce fighting forces. Playing single-player through the main story line brings out all of these elements and is worth playing multiple times as different character classes. There's also a 'Free Mode' which is pretty much a whole new story line, with a main quest to complete and many optional side quests. Then the multi-player mode (only up to 3 players) is one of the best cooperative games available at any price.
As advertised, Spellforce Universe is a package containing the original Spellforce game, the Spellforce 2 game, and all the expansions for both. It's a much better value than buying the pieces separately. Because the expansions are included, the two games install as 'Spellforce Platinum' and 'Spellforce 2 Gold' to follow the names of the two separate bundles. Conveniently, the Universe package also includes all the patches you otherwise would have to download. All of the software runs under both Windows XP and Windows Vista, and it works equally well on nVidea and ATI video cards (I personally tested multiple environments).
Installation Issues:
The Universe package is obviously a hasty release of previously published software, but without appropriate quality control. The little things don't prevent gameplay, but lack of quality is apparent immediately. Upon opening the box, you'll find that the two disks have their pictures backwards. One disk contains original Spellforce and its expansions, while the other contains Spellforce 2 plus expansions. However, the picture from Spellforce 2 is on the first disk, while the picture from original Spellforce is on the second disk. Installing the first disk is normal, but at the end it does not prompt to insert the second disk. When you do insert the second disk, nothing runs or installs. You have to explore the disk to find an installation executable and then run it manually. Again, just a quality issue that doesn't affect the game.
Startup Issues:
I can't say enough good things about the support community, without whom I would never have got the software working. If you have any problems, checkout spellforce.jowood.com and search the forums. My testing on multiple platforms ran into two serious errors getting the game going. I've included forum links for both so everyone else can get the same solutions.
1. Most Vista users will run into a 'C++ Runtime' error messaage every time the try to launch Spellforce 2. The only Vista users who won't get this error are the ones who have disbled User Acconut Controls, the annoying security feature that prompts you before performing most system functions. Spellforce 2 doesn't cause the prompt - it just crashes with a 'C++ Runtime' error. There are three simple ways to get around this issue:
(A) Disable User Account Controls under Vista, but be aware this is a security feature;
(B) Right-click the Spellforce 2 shortcut and select 'Run as administrator' to launch; or
(C) Modify the Spellforce 2 shortcut properties and click the 'Advanced' button to select the option that always runs as administrator.
[..]
2. Another quality control issue is that the Spellforce 2 disk ships with a corrupted buildings file. This causes the game to crash either when loading a map or when constructing a building. The best solution for most users is to download a huge 500+ MB replacement file. You'll also need a utility (like the free 'winrar') to uncompress the downloaded file. The alternative solution for advanced users only is to use a hex editor on the corrupted file.
[..]
Gameplay Issue:
The discussion forum identifies a common issue known as the 'camera bug', but I never ran into the problem on any platform. Saving often is a good precaution for this and any other isses, and the forum provides a permanent solution should you need it.
There is one multi-player issue we can't seem to work around. Some friends and I own Spellforce 2 software purchased before any bundling with the expansion known as 'Dragon Storm' (included with Spellforce Gold and Spellforce Universe bundles). Fully patched, our games show as 'Spellforce 2 v1.02'. We can play multi-player mode between us just fine since we all have the same version. However, Spellforce Universe includes the bundled expansion and, like Spellforce 2 Gold, shows up as 'Spellforce 2 v2.01'. The Spellforce 2 game from the Gold and Universe bundles play fine with each other, but not with the unbundled Spellforce 2 we already owned. I'm told there is no technical incompatibility between the v1.02 and v2.01. It's just that the multi-player mode will ony 'see' other PCs running the identical version number. If the programming team was still together, they could fix this in a single day. However, there is no such patch available nor any solution on the discussion forum.
Conclusions:
In the end, the game is so good it's worth all the trouble to work around the issues above. Once the workarounds are in place, you never have to worry about them again. I suppose it's a bit like childbirth, where eventually you forget the initial pain and just enjoy the result.
My only warning is not to buy Spellforce Universe if you are just looking to add to an existing LAN party already running the unbundled Spellforce 2. Because you can't find unbundled Spellforce 2 anymore, you'll instead have to throw away your existing software and buy new bundled versions for everybody.
UPDATE: (June 13, 2009):
The wonderful support community came through again. Now, you can install a v2.01 patch to the vanilla SF2 product so it can 'see' SF Universe and Gold installations in a multi-player game. LAN parties now work with all versions - hooray! Go to this link for a concise explanation of (and links to) the important patches: [..]
- Spellforce Shadow Wars 2 Cheats
- Spellforce Shadow Wars
- Spellforce Shadow Of The Phoenix
- Spellforce Shadow Wars Trainer
SpellForce: The Order of Dawn | |
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Developer(s) | Phenomic Game Development |
Publisher(s) | Encore, Inc. (The Order of Dawn) JoWooD Productions (The Breath of Winter, Shadow of the Phoenix (Europe), Gold Edition) Aspyr Media, Inc.(Platinum Edition) Dreamcatcher Interactive (SpellForce Universe) |
Composer(s) | Dynamedion |
Series | SpellForce |
Platform(s) | Microsoft Windows |
Release | The Order of Dawn
Other
|
Genre(s) | Real-time strategy, role-playing |
Mode(s) | Single-player, multiplayer |
Spellforce Platinum. The Breath of Winter and SpellForce: Shadow. Can i ask whats the difference in platinum edition and in gold edition because i dont. Download SpellForce Complete Edition [Online Game Code] and play today. The entire SpellForce franchise in one bundle. The SpellForce Complete Edition includes the following games: SpellForce Platinum Edition (SpellForce: The Order of Dawn, SpellForce: Shadow of the Phoenix & SpellForce: Breath of Winter) SpellForce 2 Gold Edition (SpellForce 2.
SpellForce: The Order of Dawn is a real-time strategy and role-playing video game developed by German game studio Phenomic Game Development and released on November 11, 2003[1] in Europe and on February 11, 2004 in North America. The game was re-released in 2009 on GamersGate.
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The original game was followed by two expansions: SpellForce: The Breath of Winter in 2004 and SpellForce: Shadow of the Phoenix in 2005. The main game and the first expansion were later released as the SpellForce Gold Edition, the SpellForce Platinum Edition includes all three games.
A sequel, SpellForce 2: Shadow Wars was released on August 21, 2006. It was followed by an expansion; SpellForce 2: Dragon Storm on August 1, 2007. A second expansion; SpellForce 2: Faith in Destiny was released on July 1, 2012.
A third expansion titled SpellForce 2: Demons of the Past was announced by Nordic Games in June 2013.
- 2Story
- 3Reception
Gameplay[edit]
SpellForce is a combination real-time strategy and role-playing video game.The game takes place in a broken world called Eo that was torn apart by a ritual called the Convocation. The ritual was performed by 13 powerful mages that in their greed for power caused the continents of the world to shatter. After the ritual only small pieces of land remain around magical towers created by the god that created the world. The pieces of land are connected by magical portals that make travel between them possible.
The game features campaign mode, free game mode and multiplayer mode.To begin you have to create a character called an Avatar or choose a ready made one that represents you in the game. When creating an avatar you can choose to be a melee fighter, archer or magician and have to distribute 30 stats points among your character stats. Increasing certain skills allows you to use certain weapons and spells. After this is done you can start playing. You start as a level 1 character that has to complete quests and kill hostile game units to gain experience to rise in level. Your character is an immortal warrior called a Runewarrior created by the mages that destroyed the world to fight their wars. If your character dies in battle it will respawn at the last activated bindstone on a map. These stones are found around the maps and can be activated when your avatar is close by. To aid you in your quest you have other Runewarriors at your disposal. These include hero runes and worker runes of six races (humans, dwarves, elves, orcs, trolls and dark elves). To use them you have to control a monument where that type of unit can be trained. There are seven different monuments; a hero monument and one for each race. To gain control of a monument you have to move your avatar close by to activate it. When activating a monument of a race you first need to train workers that can gather resources for you to construct buildings and train fighting units. At the start of the campaign not all runes, units and buildings of each race are available but are gradually unlocked as you progress through the game. When your avatar rises in level you can use rune stones of higher levels that enable you to defeat tougher opponents. In the lengthy campaign you need to complete quests in order to progress. There are two types of quests; main and side quests. The main quests are essential to complete the game; side quests are optional. Quests usually involve defeating enemy encampments, certain key enemy units, finding objects or persons and defending allies.
Story[edit]
The Circle[edit]
The Circle was a group composed of the 13 most powerful mages from all corners of the world, drawn together by a shared desire to study and explore all aspects of the magical arts. During their studies they vastly expanded their already considerable powers, and learned to master the Allfire (known as Archfire in SpellForce 2). This act granted the Circle Mages immortality.
In their lust for power, they came across a Text in the land of Xu left by the Fial Darg that spoke about a ritual known as the Convocation.
The Convocation[edit]
SpellForce: The Order of Dawn, begins a few years after the Convocation. The Convocation was a ritual that would supposedly grant immense power. At the beginning of the world, Aonir, the Star God, overcame the power of the elements and henceforth held them down, bringing the world into being. But under a certain constellation of planets, Aonir's star is darkened and his will broken.The Circle Mages hoped to take advantage of this by seizing the power of the elements for themselves in order to become almighty. Before long, they were fighting each other for dominance. Vast armies swept across the continent, destroying everything in their path. On the day of the Convocation, they summoned the elements, only to find that their powers were too weak to tame them. Unleashed and uncontained, the elements ravaged Eo, shattering the lands and leaving them scattered and broken. In the end, only small islands remained, clustered around the magical towers that held the power of Aonir, drifting amidst the elemental sea.
Runes[edit]
The Circle Mages needed vast armies that would be loyal and could be gathered quickly. This is when they had the idea of the Runewarriors. The Runewarriors were fighters and mages whose souls were trapped in stones from which their masters could summon them forth to do their will. Any deaths would be meaningless, as the gift of immortality enabled the Runewarriors to be re-summoned from within the stones at will. With these stones the mages could form immense armies quickly and easily. Sending them forth in unhaltable tides, they would serve their masters for eternity had it not been for the Convocation.
Story of The Order of Dawn[edit]
The story starts with the retired Circle servant Tahira, who reluctantly agrees to help a soldier find her lost companions and complete their objective: to find a powerful Runestone believed to be in the hands of the local orc tribe.
She battles the orcs with the aid of the Runewarriors and claims the Runestone. The stone is handed over to Rohen Tahir, the last known surviving mage of The Circle.
Rohen then sets off to the Shadow Pass near the town of Greyfell where he finds an old monument to summon the Runewarrior, who is both the protagonist, and the player's avatar in the game. He gives the Runewarrior his own Runestone, thereby freeing him from his slavery. He tells the Runewarrior that he has made efforts to hold what is left of the world together. Rohen has travelled long years to create portals that connect the islands. He asks the avatar to follow a messenger to the nearby town of Greyfell where orders will be awaiting him. He then leaves the avatar and travels to the Wildland Pass, after receiving news that 'creatures of black steel' are breaking through. The last thing Rohen says is 'so it has begun'.
The messenger leads the avatar into an ambush from another, unknown mage, henceforth called 'The Dark One'. After freezing the avatar in ice, the mage talks about how Rohen is walking into a trap and refers to him as an 'old fool', before ordering the messenger to kill the Runewarrior and deliver a magically sealed casket which contains plans for an invasion before leaving. The messenger fails to kill the Runewarrior, however, and the Runewarrior begins his quest to save Rohen from his fate.
The Runewarrior now gathers news in Greyfell and learns that a large part of the northern kingdom has been overrun by mercenaries known as 'The Black Fist' who have allied with the orc tribes. The protagonist has to battle through many foes but eventually he meets up with Rohen before any harm has come to him in a land known as the 'Frostland Marches'. However, Rohen, surprised to learn that another Circle Mage has survived, gives the player a book about the Convocation and tells him to find 'Hokan's legacy', the only thing powerful enough to stop a Circle Mage.
Rohen then unlocks the casket, only to find it empty. The dark mage suddenly appears and kills Rohen. He doesn't kill the avatar though, but tells him to return to the Order of the Dawn for 'the time of dawn has past, the time of war has begun'. The path deeper into the Frostlands is blocked by an army of the 'Iron Ones', large creatures of black steel.
The avatar returns to the Order, and then begins his quest for 'Hokan's legacy'. Hokan was once a Circle Mage, too, the most powerful necromancer ever known. It seems that Hokan's ghost still remains amongst the living and is controlling his undead armies which survived the Convocation. Now they are attacking the isles inhabited by men, searching for an artifact known as 'The Mask of Belial'. The player eventually obtains the mask and hands it over to Hokan in exchange for information about the 'Phoenix Stone', which is the only artifact able to stop a Circle Mage. He also learns that the 'Iron Ones' were created by Hokan himself as weapons against the demonic hordes his opponent Uram summoned.
The avatar is about to return the Phoenix Stone to the Order of the Dawn, when, in an attempt to help the avatar, the army of the Order attacks the army of the Iron Ones, and breaches the barricade lines in the Frostland Marches. Though victorious, the Order's army is left in ruins in the process. The avatar takes advantage of this opportunity and pushes onwards towards the Circle Mage.
The avatar, however, walks into a trap, resulting in the theft of the Phoenix Stone, along with the Book of the Convocation. He nevertheless continues his desperate pursuit of the Circle Mage, eventually fighting his way to his target, who at last is revealed to be none other than a young version of Rohen himself, intent on attempting the Convocation again, sure that this time it will work for him.
Rohen thanks the avatar for all that he has accomplished before, using the power of the Phoenix Stone, he walks into a time-gate that sends him back into the past, years before the Convocation. We see an illustration of how time passes, with Rohen maturing to become his elder self again. We see him just before the Convocation, speaking of how his younger self, about to perform the Convocation, does not know what he is doing, and how he, still referring to his younger self, was a fool, revealing a time paradox, with the young Rohen travelling forward in time and killing his older self, taking the book and the stone and returning in time only to discover that he is now the old Rohen, and has to stop his younger self.
After seeing the cutscene the player is taken back to the main menu and can start a new game with a different character if they want.
Story of Breath of Winter[edit]
In the Wake of the world, when the elven people were young, a great and powerful dragon named Aryn, the Frostweaver, is about to freeze the whole world. Suffering the bitterness and loneliness of his existence he brings frost to everywhere he seeks for a partner. Only Cenwen, the elven queen, stands against Aryn, and warms his heart with her singing. Aryn grants his gift to the ice-elven people, in return taking Cenwen with him forever, weaving a protecting Glacier around them.
The player starts with a completely new avatar in the Swamps of Urgath. Summoned and freed by Grim and Lena, two sub-leaders of a refugee group, the avatar is to find and bring back Dunhan and Reowys, two other runewarriors who led the group shortly before. After many adventures, the avatar manages to recover the runes and bring Dunhan and Reowys back to the refugees under his order.
Then Grim reveals a plan to attack the ice-elf city in order to bring Cenwen back to Aryn, for the ice-elves want to bring ice all over the world through making Aryn search for his partner. Bubblegum crisis rpg pdf books. The Attack is successful, but Grim does not free Cenwen, who is not in the city at all, but frees a Fial Darg, a prince of Darkness, and leads an invasion army into the land of the ice-elves. Lena and the avatar realize that they have been fooled by Grim, and that they have to save at least the refugees from the dark elven Crimson Empire. They manage to bring the humans to the Capitol of the ice-elves.
Here, Lena and the avatar hear about the plot of the Fial Darg: He wants to use the blood of Cenwen, a firstborn, to bring back, dark gods Zarach and Nor, into the world. The avatar has to seek out for the only weapon that can stop a Fial Darg, the shadow sword. But to stop the Fial Darg and save the world, the avatar has to pay an enormous price: the sword transforms its wielder into a shadow, invisible strangers from outside the world, mysterious and hidden before the normal eye.
The avatar ignores this price and finds the shadow sword, then he kills the Fial Darg (who in return kills Lena) and brings Cenwen back to Aryn, who return to the Glacier and bring peace to the world.
Story of Shadow of the Phoenix[edit]
The Masked One is revealed to be the circle mage Hokan Ashir, who was brought back to life by the Mask of Belial, and he is trying to resurrect the Circle mages with the use of the Essence Potion. He made from the blood of the god Ereon, who is actually Darius, by doing so they are restored back to life with all of their former power, but the potion also ties brings them under Hokan's control.Hokan was once a member of the Zerbite Order, a group of mages who were studying the Black Jungle, the place where Zarach created the dark races, there, Hokan discovered Zarach's old home, the Bone Temple, inside he found the Mask of Belial and when he wore it he went into madness and got knocked out, after he awoke he was a completely different person, the mask had granted him the power of necromancy and thus the greatest necromancer in Eo was born, by wearing the mask, Belial's spirit a demi-god and follower of Zarach, gained power over Hokan. By resurrecting the Circle mages he tries to re-establish himself in the world of Eo as the new God of Death by merging himself with Belial and then absorbing Ereon's divine soul to become unstoppable.
Belial and the Circle mages can only be stopped by releasing the Phoenix from the Phoenix Stone. The Phoenix can only be freed from the stone by the Shadow Blade, both items are obtained in the original game and the first expansion. You can either choose to play further with one of your characters from the previous games and level them up to level 50 or to play with a predefined character.
Reception[edit]
Spellforce Shadow Wars 2 Cheats
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In the German market, SpellForce sold above 100,000 units by early 2004.[7]
Andrew Park from GameSpot said in his review of the game: ‘SpellForce's unique combination of role-playing and strategy elements makes it worth a look for fans of either kind of game.’ However he said about the voice-over ‘some of it is decent, though the rest is fairly bad.’ The game scores a 7.4 based on 24 reviews by GameSpot for Metacritic score and a user score of 8.3.[5]
In the review of Dan Adams of IGN the gameplay and graphics of the game were praised. However he said about the voice acting that it was some of the worst he had heard in a while. He gave the game an overall score of 8.2 out of 10.[6]
Alex Tsotsos from GameSpy said about the game that as a single-player game, SpellForce shines. However he said the game lacked ‘the plotline choices that mark the best RPGs.’ He also criticized the enemy AI and gave the game a score of 3 out of 5 stars.[4]
Awards[edit]
SpellForce and its expansion packs have been awarded with several awards in the German Developer Awards:[8][9]
Year | Placing | Category | Title |
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2004 | 1st | Best soundtrack and in-game sound | SpellForce - Breath of Winter |
Best cutscenes | |||
2nd | Best cutscenes | SpellForce - The Order of Dawn | |
Best interface | SpellForce - Breath of Winter | ||
Best graphics | |||
3rd | Best mid-price game | ||
2005 | 2nd | Best level and game design | SpellForce - Shadow of the Phoenix |
Best role-playing/adventure game | |||
3rd | Best soundtrack and in-game sound | ||
Best story/lore |
References[edit]
- ^ ab'Welcome to Phenomic Game Development'. Phenomic Game Development. Archived from the original on 12 February 2004. Retrieved 3 June 2015.Cite uses deprecated parameter
deadurl=
(help) - ^'SpellForce: The Order of Dawn for PC'. GameRankings. Retrieved 3 June 2015.
- ^'SpellForce: The Order of Dawn for PC Reviews'. Metacritic. Retrieved 3 June 2015.
- ^ abTsotsos, Alex (8 March 2004). 'SpellForce: The Order of Dawn - Page 1'. GameSpy. Retrieved 3 June 2015.
- ^ abPark, Andrew (23 February 2004). 'SpellForce: The Order of Dawn Review'. GameSpot. Retrieved 3 June 2015.
- ^ abAdams, Dan (10 February 2004). 'SpellForce: The Order of Dawn Review'. IGN. Retrieved 3 June 2015.
- ^https://web.archive.org/web/20181130021410/http://beta.gamesmarkt.de/details/146967
- ^'Der deutsche Entwicklerpreis 2004' [The German Developer Awards 2004] (in German). Aruba Events GmbH. Archived from the original on 29 November 2004. Retrieved 3 June 2015.Cite uses deprecated parameter
deadurl=
(help) - ^'Deutscher Entwicklerpreis 2005' [German Developer Awards 2005] (in German). Aruba Events GmbH. Archived from the original on 4 December 2005. Retrieved 3 June 2015.Cite uses deprecated parameter
deadurl=
(help)
Spellforce Shadow Wars
External links[edit]
Spellforce Shadow Of The Phoenix
- Spellforce at MobyGames
- Spellforce (Gold Edition) at MobyGames
- SpellForce (Platinum Edition) at MobyGames
- SpellForce: The Breath of Winter at MobyGames
- SpellForce: Shadow of the Phoenix at MobyGames